Quantcast
Channel: Answers for "Dynamic Asset loading?"
Browsing all 12 articles
Browse latest View live

Answer by DannyL

Yes, this is possible - check out the AssetBundle class (http://unity3d.com/support/documentation/ScriptReference/AssetBundle.html). This class is for loaded via the web specifically, I assume this is...

View Article



Answer by Pixelstudio

yes it is very simple. All you resources got into the directory "resources". Then you can use resources.load to load them into you scene at runtime.

View Article

Answer by baha

hi, actually when using the resources folder the asset is encapsulated within the unity file (as part of it) this means that it is not fully dynamically loaded thus if you want to load a file that is...

View Article

Answer by xeophin

Sorry just seconds after I posted the comment, I got it to work, using the following code (assuming the same example you used):AudioClip clipObj = Resources.Load("GoodAfternoon") as AudioClip;That...

View Article

Answer by kilgore

I just recently ran into the same issue and wanted to post the following code, it is basically an extenstion of what xeophin posted and I can confirm that it is working.In this example, I have a...

View Article


Answer by Cawas

Probably [**this help page**][1] didn't exist when the question was asked over 2 years ago, but nevertheless it is today a direct answer to it. I'll quote a relevant part:> In Unity Pro/iOS...

View Article

Answer by DannyL

Yes, this is possible - check out the AssetBundle class (http://unity3d.com/support/documentation/ScriptReference/AssetBundle.html). This class is for loaded via the web specifically, I assume this is...

View Article

Answer by Pixelstudio

yes it is very simple. All you resources got into the directory "resources". Then you can use resources.load to load them into you scene at runtime.

View Article


Answer by baha

hi, actually when using the resources folder the asset is encapsulated within the unity file (as part of it) this means that it is not fully dynamically loaded thus if you want to load a file that is...

View Article


Answer by xeophin

Sorry just seconds after I posted the comment, I got it to work, using the following code (assuming the same example you used):AudioClip clipObj = Resources.Load("GoodAfternoon") as AudioClip;That...

View Article

Answer by kilgore

I just recently ran into the same issue and wanted to post the following code, it is basically an extenstion of what xeophin posted and I can confirm that it is working.In this example, I have a...

View Article

Answer by cregox

Probably [**this help page**][1] didn't exist when the question was asked over 2 years ago, but nevertheless it is today a direct answer to it. I'll quote a relevant part:> In Unity Pro/iOS...

View Article
Browsing all 12 articles
Browse latest View live




Latest Images