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Answer by DannyL

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Yes, this is possible - check out the AssetBundle class (http://unity3d.com/support/documentation/ScriptReference/AssetBundle.html). This class is for loaded via the web specifically, I assume this is what you had in mind? Resource.Load() is used for loading assets by path name in the resources folder.

AssetBundle has been introduced fairly recently, hence the old forum posts where this was not possible.


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