Answer by DannyL
Yes, this is possible - check out the AssetBundle class (http://unity3d.com/support/documentation/ScriptReference/AssetBundle.html). This class is for loaded via the web specifically, I assume this is...
View ArticleAnswer by Pixelstudio
yes it is very simple. All you resources got into the directory "resources". Then you can use resources.load to load them into you scene at runtime.
View ArticleAnswer by baha
hi, actually when using the resources folder the asset is encapsulated within the unity file (as part of it) this means that it is not fully dynamically loaded thus if you want to load a file that is...
View ArticleAnswer by xeophin
Sorry just seconds after I posted the comment, I got it to work, using the following code (assuming the same example you used):AudioClip clipObj = Resources.Load("GoodAfternoon") as AudioClip;That...
View ArticleAnswer by kilgore
I just recently ran into the same issue and wanted to post the following code, it is basically an extenstion of what xeophin posted and I can confirm that it is working.In this example, I have a...
View ArticleAnswer by cregox
Probably [**this help page**][1] didn't exist when the question was asked over 2 years ago, but nevertheless it is today a direct answer to it. I'll quote a relevant part:> In Unity Pro/iOS...
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